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Stump Snail in Bee Swarm Simulator

Stump Snail drops amulets and loot in the Stump Field. When its controls return, Revolution Macro can run the fight and handle amulet dialogs after you enable it. This guide covers the current setup and its limits.

  • You can find Stump Snail controls at Collect → Bosses → Stump Snail when that page is exposed in the app.
  • The current build does not list Bosses in the Collect sidebar.
  • The current build does not auto-queue Stump Snail fights.
  1. When Collect → Bosses → Stump Snail is available, set Kill, AI Battle, Target Health, Max Kill Time, and Amulets. Leave Kill and AI Battle on and Amulets on Ignore.

  2. Start the macro so the stump-snail fight can run.

  3. During the fight, Status can show Starting: Stump Snail, then In Progress: Stump Snail. Logs can update about every 15 seconds.

  4. When the fight finishes, Status can show Completed: Stump Snail. With Amulets on Ignore, logs can show Stump Snail: Amulet - auto-ignoring. When the encounter timer disappears, logs can show Stump Snail: Encounter timer gone - fight complete.

Collect → Bosses → Stump Snail

When on, the fight does not stop at Target Health. Turn off Kill when you want a partial HP stop instead of finishing the snail.

Collect → Bosses → Stump Snail

Stored toggle (default on). The stump-snail fight does not read this value during battle.

Collect → Bosses → Stump Snail

When on (default), the fight uses the AI Gather pattern and starts AI Gather. Turn off if AI Gather fails to load for the snail fight and you still want the built-in pattern path.

Collect → Bosses → Stump Snail

HP threshold for backing off when Kill is off and the value is above zero. Lower this with Kill off when you want to leave the snail alive at a chosen HP. Stump Snail max HP is 30,000,000.

Collect → Bosses → Stump Snail

Maximum time to spend on the snail fight before giving up (default 1800 seconds / 30 minutes). Increase if the macro gives up while the snail is still alive. Use the infinity control for no max-time cap.

Collect → Bosses → Stump Snail

Ignore (default) auto-dismisses the amulet dialog. Decide posts a keep-or-replace prompt to Discord when Status → Webhook is set to Webhook with a URL. Without that setup, the macro ignores the amulet. Use Decide only after Status → Webhook → Webhook URL is configured.

Cause: Collect does not list Bosses in the sidebar, so Collect → Bosses → Stump Snail is not reachable from Collect navigation in the current build.

Fix:

  1. Open Collect and check the sidebar. Bosses is not listed there in this build.
  2. The Stump Snail module exists under Bosses when that page is exposed. Until Bosses returns to Collect, you cannot open these controls from the app UI.

Cause: The macro does not auto-queue Stump Snail fights in the current build.

Fix:

  1. Starting the macro alone does not schedule a Stump Snail run until auto-queue is restored.
  2. Status will not show Starting: Stump Snail until the stump-snail fight actually begins.
  3. Enable Stump Snail when you want a chance at a decent amulet or its general loot once the scheduler and Collect → Bosses path are available again.

Model Load Failure or Stump Snail: Timed out waiting for AI to finish

Section titled “Model Load Failure or Stump Snail: Timed out waiting for AI to finish”

Cause: AI Battle is on, but AI Gather failed to load or did not finish in time during the fight.

Fix:

  1. Open Collect → Bosses → Stump Snail when available and turn AI Battle off to use the built-in snail pattern instead.
  2. If you keep AI Battle on, follow Set up AI Gather so the model loads before the fight.
  3. Status or logs can also show Stump Snail: Max kill time reached if Max Kill Time expires, or Stump Snail: Player died if your character dies mid-fight.

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